Embracing Failure in Game Narrative
Notes from GameLoop 2011 GameLoop is an “unconference” on the topic of games (both digital and non-) organized by Scott Macmillan and Darius Kazemi, based on the BarCamp spirit of enabling direct,...
View ArticleTokyo Jungle Is Not About Survival
Tokyo Jungle, a feral post-apocalyptic urban simulation game, is ostensibly about survival; its Challenge system and player affordances wrap that core in ambition and domination. Where the avatar’s...
View ArticleTwitgnostic: Removing Social Context from a Social Network
How relevant are the username, handle, and avatar next to the 140-or-fewer-character messages in your Twitter timeline? How do the experience and meaning change if content is decoupled from social...
View ArticleDessert of the Real: A Pre-Partum
After a sprint Monday afternoon, I prepared a proof of concept for my upcoming generative fan-non-fiction adventure based on the works of Slavoj Žižek: Dessert of the Real. I brought it to a local demo...
View ArticleSpelunky Death Extractor
Context Spelunky is a Great Game. The procedurally generated treasure-hunting cave exploration game started (and still exists) as a free PC download created in GameMaker and was later upgraded to...
View ArticleHow To Make an _ebooks Bot
or: I Am _ebooks And So Can You!! THIS TUTORIAL IS DEPRECATED. FOR ENTERTAINMENT PURPOSES ONLY. This uses an old version of the _ebooks library and also does not work on Windows any longer. Everyone...
View ArticleHow To Deploy an _ebooks Bot
or: _ebooks Leaves the Nest THIS TUTORIAL IS DEPRECATED. FOR ENTERTAINMENT PURPOSES ONLY. Heroku's free tier no longer suports long-running processes. About a digital century ago, I wrote up some...
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